Lean publishing for mobile games

We turn great mini-games into
worldwide fame.

10M+
Monthly active players
52+
Titles published
2
Core T1 markets (US Β· JP)
98%
On-time launch rate
What we do

Everything between build and players

From SDK integration to store launch and live-ops, we own the path to players.

πŸ”—

Cross-entity ready

We solve the authorization chain when publishing and developer entities differ.

🀝

Studio-first deals

Transparent reporting and fair revenue share β€” you keep ownership of your IP.

🎨

UA creative studio

In-house short-video and playable-ad production tuned for T1 audiences.

Our games

Games players love

A glimpse of titles in our portfolio across casual, puzzle and hyper-casual genres.

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CardCasual

Clash Cards

Light strategy card battles in short rounds.

🟒
ArcadeHyper-casual

Slime Pop

Squishy bubble-popper with satisfying haptics.

🍳
SimCasual

Cozy Cafe

Idle cooking sim with weekly events and JP-localized content drops.

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Hyper-casualArcade

Orbit Out

Gravity-bending hyper-casual shooter.

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SimCasual

Dragon Chef

Cook for mythical beasts in a whimsical kitchen.

🦊
Casual

Fox Forest

Guide a fox home through gentle mazes.

View all products β†’
Our regions

Where players engage

Two core markets, deeply understood.

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United States

The largest casual market we serve, with proven UA funnels and a clean US store presence.

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Japan

High-LTV territory where our JP-native live-ops lift retention well above self-publish.

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Built to scale

Once a title works in US/JP, we replicate the model into the next T1 market.

Ready to scale?

We partner with studios of every size. Send us your build and we’ll map a T1 launch plan within days.

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